It’s the tail end of the week, and we’ve met twice and discussed a number of different story ideas.

These include both ideas that involve the story of Charon and those that do not.

One involves a shooter game where you play as Charon, guarding your boat and its dead inhabitants from angels coming to pluck them away. But it seems tough to develop characters from this idea, so we decide to drop it.

We also discuss building a game that would work as a sort of anti-Flower, a PS3 Store downloadable title whose simplistic style we enjoy (Anshul and Nick actually finish that game in the GNWC Games Room this week).

While in that game the idea was to bring colour and life to the world, in ours, you would play as Death, walking across a world of colour and turning it to black. But not enough team members are behind the idea, so again we decide to investigate and pursue other ideas.

During this week, we also adopt the idea of working with either the Unreal Engine or with Unity as a skeleton to develop our game on.

We decide unanimously that while a strong class grade is important to us, what is even more important is having a strong portfolio piece that showcases our talents. And considering a number of us wish to work in the gaming industry, we think having experience with either of those programs would be a great asset.

Anshul and Jeff decide to look further into both programs, and both send us links to tutorials for each. Everyone in the group takes the time to look into both programs, and some of us even get trial versions of both programs to determine their ease of use.

Also this week, Ryleigh and Jeff show the rest of the group the art game The Marriage. There is a lot of talk of developing our own “art game” with a lot of seeming simplicity wrapped in a complex structure to allow for a deep meaning.

Jeff begins work on a prototype of such at home.

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